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it showed up in my mods list in-game, but none of my mods reliant on it are available. I have considered before the possibility of automating the process of copying certain elements from the XML file to the DATA file, if it's Sims 4 Studio format, since it's XML and easier to edit (for example, copying a String ID in an XML buff file to the companion DATA file so you don't have to copy it over yourself), but that's about as large in scope as I tend to think in terms of expanding what it can do. . So the simplest usage should look something like the following: When you're finished, you can exit it out, leave it open for using it more, up to you. This is completely optional and is just a "minimize user error" kind of thing. It's not something I'm currently jumping to do because I don't want to take on the responsibility of managing a public-facing project with all the clerical work of approving commits and deciding what does and doesn't make sense to add to the program. You put in text and it gives you a hash value of various types. So you can use this mod in addition to my mod "The Purchase Items Overhaul Pack" or as an independent mod. XML Injector: Not as Scary as it Sounds! SNOOTYSIMS Though it seems a bit outside the depth of most simmers, the XML Injector is a useful mod for players and creators alike who want to bring new content to the Sims 4 without waiting for EA to drop more DLC. This also means that you could theoretically put "Bungalow Banjos" in two different files and generate the same string for both, but with a different hash value, which is not ideal. There is no undo on this other than closing/exiting the file without saving changes, so use carefully. Like the Auto Hash tool, make sure the external filename includes "S4_" and is the file type XML. Unlike Notepad++, it doesn't allow you to open multiple files at once, but it does provide an optional Project View to the left of the XML Editor, which can be set to a specific folder ("project") location. Any change you make to a Preferences option (checking it or unchecking it) will be saved to that file when the program is shut down normally. [#ts4_mod] You can even share the result and I'll share a link here. The program comes with an example in there, so you have an idea of what to do. I thought about it from the standpoint of what would convince me to mod with it instead of doing the bulk of my work in Notepad++. But no big man, you don't need to be a decent human being, you can just be you, a non respectable person-thing. XML Injector Version 2 - A Mod for The Sims 4. Right now, Injection Tools allows you to inject: These together allow you to add new situations to the world, or add additional constraints to who can be chosen for existing situations, without causing compatibility issues. Now you should have some text you can copy or save to a file, to paste in your XML file. You might know that your project is only by you and so there is no need to append your modder name to the external name of the file. In most cases, it will recommend 64 High Bit since that's the typical for tuning files. If youre a modder interested in making new spells for Spellcasters, then this is for you! Sims Hash Assistant to the Modder (SHAM) is sort of like if Sims 4 Auto Hash and Sims 4 Auto STBL had their arms melted into each other and then also had a baby. I made it an option, however, because you might want to keep the input around for whatever reason and Clear it when you're ready to. This can be turned on or off in preferences. XML Injector is a mod library to allow mods to add interactions without creating scripts. So if you try to use the tool with a filename that has non-english characters, you will encounter messy results.