This is because she loses to Sol and Chipp, two of the best characters in the game. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Standard Ramlethal offense works fine here. Yeah this is 100% accurate. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. You should only ever really use air dash in the MU on reaction when you see a whiff. Sol does an uppercut with his sword's hilt. I love him so much. This is just a small project I took on out of interest. Vote for Sol Badguy's tiers . The opposite of hoping your main will be buffed, ________ thinking. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. search. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. This section has strict standards that must be followed. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Guilty Gear Strive originally released in June 2021 . Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. Best Match. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Either way, the opponent will be pushed away. . You don't like characters with highly interactive pressure. GGST - Zato-1 Matchups - Dustloop Wiki For example, if Sol has 15% popularity the top 150 players are counted. He wears a white coat with purple lining decorated with silver studs and . In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. What are the worst matchups in Strive at the moment? Toggle search. . Worst Match. 28. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. This page was last edited on 28 January 2023, at 04:05. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap.
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