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Has same description as the original relic item, no idea what it does if anything. The effects of multiple applications of this ability do not stack. The enemy also suffers -2 penalty to all saving throws until the end of combat. (This one currently shows up as null when moused over in crusade mode.). The wear also gains a +1 insight bonus to attack rolls against outsiders. Things you should know before you play Pathfinder: Wrath of the Righteous Pathfinder Wrath of the Righteous Unique Items and Locations - yekbot.com Its sometimes hard for me to connect relics I have created back to the original item on your list. It would also make it easier to exchange one for the other using ToyBox if necessary. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. The affected creature suffers 1d4 unholy damage for each scorch. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 2 +2 enhancement bonus to strength. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. To obtain it I had to add the relic to my inventory through toybox. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Instead it deals (1d6 + 1 per two caster levels) points of damage. Pathfinder: Wrath of the Righteous - All Restored Relics in Game - Act The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Pathfinder: WotR - How to Strengthen The Crusade Army - ScreenRant Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Crusade, crusade, crusade, and drives your foes into the abyss. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds.